Being a student and generally adverse to hard work my first week back at university took a bit of a toll on me, but I still managed to play 30 games and even won 60% of them. Nearly a third of my games this week were against Diamonds, and of these I managed to win over a half, so I'm starting to think that I wouldn't do terribly in Diamond. However, quite a few of the Diamonds I played were Terrans and TvT is where I excel. I have still yet to beat a Diamond Protoss, but I did come pretty close with the new build that will discuss below. I end this week as a rank 8 Platinum; hopefully it wont take too much longer to return to the top of Platinum and maybe sneak my way into Diamond.
Day did a daily on EmpireKas' TvP, so I thought I would try it out, and it has since become my standard build. The build involves getting three early Command Centres off of 1 Rax, then going into drop play with fast upgrades. The built leaves you vulnerable early on, but gives you the advantage in the mid to late game with a strong economy and plenty of production. When I failed with this build it was always obvious why, either I didn't have enough units early on or left dropping until too late, so if I keep applying myself to it it shouldn't take too long to improve. I desperately need to get better at TvP as my win percentage is still below 50%.
I tried Ghosts against Broodlords twice this week. The first time I built them was reactionary, so when the Broodlords hit I didn't have enough and they didn't have much energy, so I got annihilated. The next time I faced Broodlords I was ready with Ghosts and did a lot better at killing them with a mixture of snipe and Vikings. I still lost the game but I did it with more style than usually do. I am going to stick with Ghost in TvZ as they have a good range of other uses too, but if the opponent doesn't go Infestor Broodlord are they still cost effective? Also, what's better to target first the Infestors or the Broodlords?
I think that it is very important to use the units you feel most comfortable with in the game. For a long time I tried to use Hellions in TvZ but I found that using Marines for early aggression meant that I could do a lot more damage. Using Marines also leaves you less vulnerable to Roach counters, whilst still allowing you to get quick Tanks out. I often find that people don't know how to use late game armies effectively and think that just having higher tech units gives you an instant win. It's all very well saying, you should have x amount of y unit at z point in the game but if you can't use them well you might as well not go out of your way to get them and stick with what you are good with. A prime example of this is when Terrans get out un-upgraded Battlecruisers versus 3-3 Marines.
I won 80% of my TvTs this week, so I am very happy with where that is at at the moment; I even managed to beat all four of the Diamond Terrans that I played. Check out my other articles, including In Defence of Terran which made me consider changing the name of this blog to Degrees of Polarisation based on people's reactions to it. If you enjoyed this article then you can find me on twitter at @RobinTerran or follow the blog from the pane to the right. Thank you for reading.
|Recovering well from a post exams slump.|
|Early bunkers are vital to surviving with Kas' build, but if you do it is well worth it.|
|Ghosts are great versus Broodlords but Overseers and Infestors still make it a challenge.|
|At multiple points in this game I should have lost but this Random's poor unit control let me pull it back.|