|There are no cross-hairs, only a laser sight helps you aim.|
The story is told through a mixture of cut-scenes, playable flashbacks and through the eyes of other playable characters in other locations; you are provided with a good overview of everyone involved in the story. It all adds up to Revelations having the best presented story of any game in the franchise; it’s just a shame the story itself isn't at all interesting. Shady organisations with questionable motivations return, and many of the twists in the story can be seen long before they happen. It’s the same tired old stuff of the previous games carried into this one only slightly re-branded .
|Jill and Chris team up again, though other new characters are introduced too.|
The campaign is split into twelve chapters, though each chapter can have multiple sections, and at the beginning of each chapter is a recap of what has happened so far. The main setting may be a luxury cruise-ship but that doesn't limit it at all. The ship has multiple distinct locations and you are taken to yet more location along the story with other characters. The engine manages to keep up with everything that the developers threw at it including a ridiculous boss battle where the player is flying around in a helicopter.
|Characters's motivations are often suspect.|
|Random weapon drops with stats help to keep raid mode interesting.|
Awkward controls have long been a hallmark of the series, and the 3DS does not relieve this, but once you get used to them they will feel comfortable and don’t limit you too much. I found the Circle Pad Pro, which came out at about the same time as this game, helped but was not necessary. The 3D is done particularly well, the best I’ve seen, though if you weren’t a believer in it before you probably still won’t be after playing this.
|The sections where you play as other characters are normally more action orientated.|
Overall Resident Evil: Revelations is a great game that looks and runs beautifully, has a lot of character and has brilliant game-play. It is only held back by a few things; the boss fights are unimaginative, there is little variation in enemy types and some of the characters are very two dimensional.